Raise Dead

Remember when I said I was going to be winding down the update schedule?

Well, I wasn’t kidding.

Seriously though. Has it really been almost a year since I updated this thing? How time flies when you forget about inconsequential Internet journals and start busying yourself with things that might actually have some bearing on your future.

So, what’s the story here? Are we back or are we not back?

Well, for now, the answer is yes. I can’t confirm that we’ll be returning to regular updates on a long-term basis since I’m going to be running my own business in a few weeks, and as you can imagine, that’s going to take up a hefty chunk of my time, particularly in the beginning stages. Once things get settled down a bit, we’ll see what kind of schedule I’ll be operating on; with any luck, I should at least be able to cough up a few updates during weekends.

Let’s not focus too much on the future, though. Live for the moment. For now, this blog is back in action. I hope your shrivelled, black hearts can forgive my extended absence, or at least grudgingly put up with it enough to become faithful readers once again.

With that out of the way, let’s look back at the game.

Unfortunately, due to circumstances beyond my control, my old saved games are no longer usable. As such, I’ve had to try and retrace my steps from a new game, using Shadowkeeper to tweak everything to be as close to the way it was as possible. Bear in mind that I’ve probably missed a few things, however, so if you, being the eagle-eyed supermen that you are, happen to spot any inconsistencies, at least you’ll know the reason for it.

Now. Where were we?

1 comments:

Thank you! I wondered only a few weeks ago whether it was time to remove this blog from my RSS reader, but I thought, no, it might just come back to life. You are amazing.

And good luck with the business!

26 April 2009 at 21:48