OK, my previous post probably gave the impression that the Harpers were psychotic villains in addition to being stupid. I can assure you, they’re just stupid. The people we’re going to kill are eeeevil wizards in the service of Xzar, you see, which makes it totally OK.

…actually, now that I think about it, I’m not entirely sure about that. They don’t really seem that evil when you confront them. I’d say more “confused”. After all, even though you basically just break into their house and wave weapons in their faces, they seem perfectly willing to converse with you and give you a chance to explain yourself. Right up until they start thinking that Xzar’s going to come back and pull out their toenails if they don't blast you to oblivion, anyway.

BUT THERE’S A FLESH GOLEM AND SOME GHASTS IN THERE WITH THEM THEY MUST BE EVIL.

Anyway, the two mages here aren’t really an issue. Because of the layout, you can pretty much poke your head through the door, wait until they start casting a spell, then leave again so that they lose their target and the spell gets wasted. Rinse and repeat until their arsenal is exhausted and they have to resort to melee attacks. A cheap strategy, I grant you, but these two are sufficiently unhinged that I think it might actually work even without the game engine’s limitations.

No, the real problem in here is the presence of the Ghasts and the Flesh Golem. The golem’s a hard hitter and the Ghasts have a chance to paralyse you if they land a hit (which basically means they will paralyse you if they land a hit because I swear to god this game fudges the dice rolls in its favour so hard). When you’re paralysed, every attack aimed at you hits automatically. And, to reiterate, that golem hits hard. You see the problem.

No big deal, though. Viconia has Remove Paralysis memorised (I like to keep that one handy) and Ghasts don't have a whole lot of hit points, so we should be alright as long as we send our tanks in first.

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