Well, Keldorn still managed to get his slow ass clobbered by the golem even without being paralysed, but we have enough healing spells available to patch him up.
We were able to loot some nifty scrolls from the bodies and the containers in the house; Invisible Stalker and Summon Fire Elemental among them; which Vespero and Jan were thankfully able to scribe without incident. Also, thanks to a component of one of the mods we installed, we also came across the evil scimitar known as Shazzellim.
This sword is specifically designed to kill Harpers. Seriously. Its ability is “any Harper hit by this sword must make a saving throw or die.” I don’t know why you’d need something like that, given that their absurdly roundabout way of accomplishing tasks basically means that they'll never be able to get their act together quickly enough to threaten you, but whatever. We’re not going to be holding on to it for long anyway, since Jaheira’s going to start bitching that we need to destroy it pretty soon, being a Harper herself.
It does make me wonder exactly how strictly it differentiates between Harpers and non-Harpers, though. I mean, presumably, if you were a Harper and you noticed someone coming at you with this sword, you could say "I quit" really quickly and then it wouldn't be any better than all the other scimitars in the world. Or you could just make sure that all Harpers fill in a form of resignation and keep it on their person at all times. Or, hell, just change the name of the organisation. "Oh no, Shazzellim, I'm with the Larpers. The Harpers disbanded a little while ago. Sorry."
Heh. LARPers.
Anyway, this quest is smooth sailing from here; even more so now that we have the Quest Pack installed, because it gives you the option to just tell the lady at the entrance that you’re working for Xzar and she’ll give you the assassin-bird right away.
Of course we’re still going to rob the entire stronghold blind since nobody lifts a finger to stop us, so that doesn’t make a huge difference.
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