Day 4, Hour 23 (Part 2)

There are two thugs outside the Copper Coronet that pick a fight with you if you get too close. We avoided them back when our party consisted of Jaheira and a wussified Vespero, but now that we’ve got Jaheira, a wussified Vespero and three other people, it’s probably quite safe to invite these fools to sup on a nice, warm goblet of “die horribly“.

The reason I dislike these two, (or rather, one of these two) so much is that they start fighting with you because you’re “in their way”.
















Yeah. I’m totally stopping them from walking into that wall.

Seriously, they just stand there waiting for you to come along, and then as soon as you get too close, no matter where you happen to be standing, this prick starts yelling at you to get out of his way on a broad street that nobody else is using.

There’s no way out of it either. Even if you tell him that you’ll move, he still insists on trying to kill you. Yes, that’s right. You accidentally move into the path along which he apparently intended to travel, and his way of dealing with this situation is murder in broad daylight.

Of course, in this particular instance it happens to be night time, but he does the same thing even if it isn’t.

It’s just sheer, bloody-minded belligerence of the sort that should be possessed only by hormone-poisoned teenagers and adventuring parties such as ourselves, and as such he deserves everything he’s going to get as a result of this encounter; to wit, death by dwarven berserker.

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