"Mama?" asks the little halfling ghost as we approach. "Mama, is that you?"
I can only assume that his eyesight isn't that great.
Either that or he was going to grow up a very, very confused boy.
In any event, we return his bear to him and he WETURNS TO HIS GWAVE. In return, we receive a small amount of XP. Some other people may also get a warm, fuzzy feeling from this, but neither I nor Vespero are the type for such things.
Plus I've done this quest about a hundred time before. Any warm fuzziness it may have had to give has since been sucked dry.
And on the topic of an entirely different variety of warm fuzziness, we now return to the mouldy zombie's crypt to bear witness to the most laughably stomach-churning moment we're going to experience in this play-through. Yep, after a brief conversation, Baisera happily obliges and plants a big old wet one right on his decayed lips and he passes on, collapsing to the ground with a loud, protracted groan.
Must have been a good one.
Anyway, after this, Baisera talks to us again. We're given a number of dialogue options here and all of them effectively work as a "Yeah, OK, we're done here, goodbye, and just as a sidenote that was pretty goddamned gross" response...except one. We have the choice of giving her 500 gold pieces to help her get back on her feet, since apparently she sold her house and quit her job and blew all her cash on hookers and hallucinogens.
But here’s the thing. This does nothing. No matter what we say here, even if we call her an idiot and tell her she deserved it, we get a reputation boost and 10000 experience, so all this option does is deprive us of 500 gold. So, you know, no.
What exactly was the point of including it, then? Usually whenever you do something like this you get a little extra experience or a slightly better reward, which is fair enough; you're basically exchanging the money for something useful. But here, what? We're paying imaginary money for more warm fuzzies? No thanks. I'll just keep my imaginary money and use it to buy imaginary items, if it's all the same to you.
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