Day 4, Hour 23

Alright, we’re looking for an orange pavilion, orange…oh yeah, that thing!














I have to say, I’m glad that the mod actually put this part of the map to some use. It always seemed odd to me that there’d be such a (relatively) big, prominent structure here with an isolated NPC placed right in the centre of it…who doesn’t really serve any purpose. I mean, those are generally good indications of someone important that you should talk to, but she’s normally just a standard, dime-a-dozen merchant selling the same mundane crap that you can find being stocked by any of the other morbidly obese people in this city.

Why are almost all of the merchants in this game fat? I suppose all that aimless wandering that the commoners do must keep them in shape or something. The merchants never move at all. From dawn till dusk and back again, they just stand perfectly still in their designated spot. Waiting.

Interminably waiting.

Ooh, but she has large shields. Ribald doesn’t have any of those. I’ll take two.

Anyway, like I said earlier, we’re here to talk to this woman because she might know the whereabouts of this zombie’s wife; apparently she employed her for a while. As it turned out, since her husband’s died she’s been spending an awful lot of time in the Coppor Coronet’s “back rooms”, if you catch my drift.

So…her husband was murdered, and her reaction to this is to head straight for an extremely shady den of prostitution. Lovely. Obviously someone took “Till death do us part” a little too seriously. Either that or she’s been taking lessons from Jaheira.

Still, a quest is a quest, and we do not judge. Let’s go drag this woman’s sorry ass back to the graveyard and make her smush her lips on a decaying corpse. All in a day’s work for Vespero.

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