Character Generation: Part 2

We're going to start Vespero off with his proficiency points in Katana and Two-Weapon Fighting, for dual-wielding Celestial Fury (because it rocks) and Dak'kon's Zerth Blade (for the extra spells and AC).

It'd be nice if we could get him up to Grandmastery with War Hammers as well, because using Crom Faeyr in the off-hand for 25 STR would be super. Alas, with the Mage's pathetic proficiency progression, the most we're likely to get up to is specialisation. We'll probably end up giving the mighty hammer over to Korgan; if possible we'll have him dual-wield it in the late game, because that other hand just begs for an Axe of the Unyielding.

Once we get Vespero some spare proficiency points we'll probably just sink them into Daggers, so that he'll have some kind of ranged attack capability. You know, aside from fireballs.

But that's enough talking about future stats. Let's take a look at Vespero as a person.

It's important to note that Vespero is only Lawful Good in that that's what it says on his character sheet, which is just like any D&D character, really. With the way I'll be playing this game, the reality of the matter is that he'll be an absolute nutcase, randomly breaking into buildings looking for stuff to kill, slaughtering everyone that he perceives as a threat or that can be made into a threat, stripping close friends of all their gear and sending them away to fend for themselves, and so on and so forth.

In light of this psychotic character trait, and after careful deliberation, I have selected a custom portrait for him that I feel is appropriate:











As I mentioned earlier, Vespero uses the MALE002 soundest, and he dresses in a delightful combination of teal and mauve hues, a fine choice of colours for any gallant adventurer.

As a final note, here's his finalised initial character sheet.

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