Preparations: The Protagonist

My protagonist, or "Charname" for this playthrough is named Vespero. (Ten points if you know where I got that from.) He uses the MALE002 sound set because it is awesome, and he started as Lawful Good for the initial reputation boost.

Now, naturally, given the task ahead of me here, I will be committing acts of powergaming. Horrible, disgusting and wanton acts of powergaming, possibly the most profound of which will be making Vespero a dual-classed Kensai/Mage.

For those of who you don't already know this, the Kensai/Mage is, by far and away, the cheesiest option you could possibly select for your character. The Kensai is an excellent kit in and of itself, with its only real disadvantage being its pitiful AC (can't wear armour or bracers). Not only does this basically set it up for a perfect synergy with the Mage (which also cannot wear armour) but it actually NEGATES the disadvantage in that once you start being a mage, you can wear mage robes.

Admittedly the AC on the best mage robes isn't that great (5) but that combined the the Kensai's initial -2, plus the protection offered by spells such as Stoneskin, pretty much means that you're going to be just as robust as a standard fighter, but you'll also do more damage and be able to CAST SPELLS. Why even bother with anything else? It almost feels like cheating, but as long as it stays as "almost", there's nothing I won't be stooping to in this play through.

Oh, but I won't be able to use bows. The horror.

In order to maximise my XP I'm going to be "importing" Vespero from Baldur's Gate (the first game) with the Tales of the Sword Coast expansion, so he'll be starting at level 8, rather than at 7, which is what the game starts a normal, not-imported fighter at. It also means that, yes, I will have the infamous Golden Pantaloons. That's right, we'll be Big Metal Suitin' it up once we get there.

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