We’re in the graveyard and it’s night time, so we’re going to talk to the ghost of the murdered halfling kid…
OK, time out.
We’ve seen one kid abandoned in the street by his mother so that she could go and enjoy the circus, one kid kicked out of his village to embark on a gruelling journey into a cold, cruel city, one kid that’s been brutally murdered in his own home and cannot find peace in the afterlife because his teddy bear’s missing, and later on we’re going to encounter Neb, the child-killer, who has with him a group of tormented, weeping wraiths, spawned from the corpses of little boys and girls that have been tortured to death.
Am I the only one seeing a pattern here? What the hell does BioWare have against children?
Regardless, we agree to find this kid’s stuffed bear, twee though the whole idea might be.
(Note: I know that this quest doesn’t boost your reputation, before you tell me about it. This wasn’t the one I was talking about. Still, we might as well pick it up now while we have the opportunity. Eventually, they’ll both lead us to the same spot.)
With that side-quest taken on, we now head into the south-easternmost tomb.
Remember how I said earlier that I liked most of the content in the Quest Pack aside from the voice-acting? Here is where I have to take my headphones off.
Because there is a zombie in here. Not a hostile zombie that we need to kill, but a friendly one that needs us to do something for him. And as is the way with NPCs in this game, the first line of his dialogue is voiced.
It is not voiced well. Presumably the person doing it was trying to put on a sinister, hissing tone in order to sound more like a zombie. Fine. Good idea. But it comes out in this horrible, nasal, strangled mess that tends to conjure the image of someone with a peanut stuck in their throat as opposed to a rotting, undead monstrosity.
As for the quest itself, the short of it is that we need to find this guy’s wife. Apparently the reason he’s not at rest is that he had an argument with her and stormed away without saying goodbye, then rather unfortunately got murdered while he was out on a voyage. So now he wants to give her one last kiss in order to be at peace.
Yeah, I know. But who am I to argue with easy XP?
He’s given us our lead; a woman named Mira in Waukeen’s Promenade. Three guesses as to where we’re headed next.
Anonymous said...
this is cool.
1 June 2008 at 02:46
Anonymous said...
Maybe the writers did it to show the "deep tragedy of Adventure" and how they portray a grim and realistic "no-holds barred" view of fake medieval life, where life is cheap and rats are cheaper.
Except they forgot to tell each other so they're overrun with child + danger = we're like, totally realistic, guys.
1 June 2008 at 03:22
Anonymous said...
This blog is made of win.
1 June 2008 at 10:16