Escape: Day 2, Hour 6

Here we are about to enter into what will prove to be the last battle in this godforsaken dungeon.

You know what’s fun about this one? The thieves that are hidden in here don’t take any action until the one that's visible speaks to you and the conversation ends. If you hide and backstab this one well enough then he’ll never get the chance to start his dialogue, and there’ll be a delay of a few seconds before the others start attacking you; presumably time they spend going “Wait, what the hell just happened there?”

Think about how terrifying that would be. I mean, really. Put yourself in the shoes of an enemy for a moment. You’re just standing around, minding your own business, and then all of a sudden you hear a quiet *shnk* and the guy next to you, a guy that you may well have known for years and been good pals with, EXPLODES VIOLENTLY in a shower of body parts and gore, drenching you with blood and other unsavoury bodily fluids.

That’s exactly the sort of experience that lands a person in a padded cell.

Of course, we’re heroes and we don’t want anyone to have to live with a traumatic memory like that, so we do the merciful thing and slaughter them all.

And that’s it. With no more enemies to deal with and no more traps to be disarmed, we make a beeline for the exit, and sweet, sweet freedom. It’s all gravy from here, ladies and gentlemen.

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