Day 4, Hour 20

Just realised I’ve been walking around all this time without the Metaspell Influence Amulet on. Durrr.

Into the Government District, and I’m just going to go ahead and recruit Jan now as well. We’re going to want him at a decent level too since he’s our only thief, and more NPCs means more security. Better safe than sorry.

We finish the conversation and…Vespero levels up? Huh. OK. I never noticed before now that you actually got experience for doing this. Who knew that chatting could be so good for you?

I’m certainly not going to complain, in any event. He gets another proficiency point, and since the game won’t let us put any more in Daggers, it goes into Quarterstaff. I’m sure he’ll find a use for the Staff of the Magi eventually.

While we’re at it, we go ahead and talk to Delon just to add the Umar Hills to our world map.

Now this is yet another kid in seriously messed up circumstances. This boy’s been sent here all the way from Imnesvale to find someone that would be willing to investigate the murders that have been taken place there.

Look at the world map. How long is the journey from here to the Umar Hills? 20 hours. Right.

What kind of person do you have to be to send a little boy on a 20-hour journey through dangerous wilderness, all by himself, only to reach a huge, unfamiliar city where muggers and vampires run rampant and unchecked through the streets, all in the hopes of finding some random dudes to send back to your village in order to solve all its problems?

That’s friggin’ ruthless. That is straight-up stone cold.

Vespero is intrigued, and inquires as to how to go about meeting this person, and once Korgan is done complaining about it, we’ve got ourselves a shiny new map marker to visit.

And now, onward to rile up an angry mob.

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